Saturday, April 28, 2012

Six principles for brain learning using social media

Does google make us smarter? Or do we become less intelligent?
Social media is appropriate for all learning styles!
These were two statements that set the stage for the inspiration workshop 'Brain meets social media' held on the 17th April 2012 organised by Ennuonline. Ria van Dinteren, author of Brain@work and Joitske Hulsebosch, author of Ennuonline conducted the workshop explaning the  principles on how the brain can be optimized for learning through social media.  Sa-Fo-Fe-Re-Fe-Co

Six principles for brain learning;  Sa-Fo-Fe-Re-Fe-Co
Six principles should be considered while developing a learning trajectory including social media:
1. Safety
Make sure participants feel safe and welcome online. Our brains get ready for learning, if we feel safe. The first thing people do if they enter an online community, is checking the pictures, profiles and names of the people who participate. After that they get involved in the topic and discussions.
2. Focus
Make sure that the online discussion or community has a domain and an accepted goal. If the community has a clear focus, people feel more involved. Our brains get every day so much impulses and information, that it automatically filters the important and non-important issues. A clear domain helps the brain to manage choices.
3. Feeling
People should be able to express their emotions for learning. Our brains get most actively involved when we feel positive or negative emotions. Especially synchronous events such as teleconferences or real time chat talks provide an opportunity to share feelings and emotions. In a learning trajectory it is essential to include events and moments, where people can express their emotions. For asynchronous online discussions it is important to communicate constructive and positive. People feel safe and more connected to people, who are optimistic and warm, than people who are negative and non-constructive.

See  impressions inspiration workshop 17th April 2012

Make your own photo slideshow at Animoto.

4. Reflection
Online communication does generally not include the element of non-verbal communication.  Regular collection of feedback is necessary to know how people learn, how they interact and how they are involved in the process.
From the individual perspective, regular reflection and continous repetition is necessary to embed learning in supporting behaviourial change. Average it takes 10.000 hours to become a skilled professional on a certain topic. Our brains need reflection and repetition in the process of behaviourial change.
5. Feeding
Average an internet user watches 3 to 4 seconds at a webpage. Outlook, attractive images and lay-out, which communicate the essence of the information are crucial elements for engaging the online viewer. Images, videos, photos, games are like food for the internet user.  If the brains are focused on getting food, they wil not focus on the content and the discussions.  The eyes, ears, taste, nose and body need to be satisfied first, before engaging in the content. Funny images, cartoons, short games or polls can replace the role of food at internet. Our brains need to be fed regularly.
6.  Connectivity
Our brains have a need for connectivity.  First we have a need to relate to people. Togetherness and company are important factors creating an enabling environment.  Associations with colors, events, noise make our brains to connect to lessons we learned or specific moments we remember.  Most people will know where they were at the 11th September 2001.   But we might have forgotten were we stayed on the 25th May 2005......    If we see  a  red Toyota car, we might think of our neighbour. So, all the time we connect things or people to information or lessons we learned.   So if you hear Sa-Fo-Fe-Re-Fe-Co ,  you will be reminded of the 6 principles for brainlearning through social media.

One video that caught my attention at the inspiration workshop and I will not forget anymore was about 'if books came after games'   Watch the video:  If books came after games.....     
Ria vanDinteren and Joitske Hulsebosch,  thanks for the inspiration at this inspiration workshop!

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