Showing posts from March, 2011

Youth (R)Evolution - State of the Art of Youth Work in Moldova, 24-25 March 2011

The today's youth worker should be modern, professional and should know about social media such as facebook, twitter and Odnoklasniki. Opportunities should be created for 'Youth Workers' to get credentials for their profession through non-formal education by NGOs and formal education by educational institutions. Job placement opportunities should be created for young people in Moldova to gain practical working experiences . These were some of the recommendations given by Youth, Adults, NGO's, local institutions and governmental organisations at the Conference Youth (R)Evolution in Moldova held on the 24 - 25 March, 2011 in Chisinau, Moldova. This Conference was the final stage of the Project 'Youth in the Center' (financed by Matra ), which has been implemented by Procommunity Centre (Moldova) in close co-operation with Hogeschool Windesheim & Kontakt der Kontinenten (The Netherlands) and Proni Centre for Social Education (Croatia). The aim of the pr

Music as tool for brainstorming; ten links at youtube

Music provides some excellent opportunities to stimulate people to use their imagination and gain deeper thoughts. Especially during brainstorm sessions when people think individually, music can create atmospheres of phantasy or help you to imagine you are in a different environment (forest, sea, travelling etc....). Hereby some instrumental music I am using for brainstorm sessions. Classical music 1. Beethoven/ Moonlight Sonata (in a rain and a storm)/ 6.19 minutes 2. Mahler / Symphony 5 / performed by Berliner Philarmoniker - Herbert von Karajan / 7.54 minutes Meditation music 3. Meditation / 7.13 minutes Music related to nature 4. Oshoites/ close to nature/ performed by Ishan Khera / 7.50 minutes Celtic Music 5. Simon and Garfunkul / Scarborough Fair (instrumental)/ - 3.26 minutes 6. Kyrie / Le Baiser Dernier - 5.16 minutes 7. Lorenzo / Erotica - 9.48 minutes Italian Music 8. Laura Pausini / Instrumental Tra te e il mare / 3.53 minutes Modern symfonic mus

En_Nu_Online; Inspiring book providing tips about online facilitation!

According to a wide based research of the American government around 80 % of learning is informal. People learn most when they do 'learning on the job' and do a 'critical self-reflection or in social interaction with others'. Only 20 % is mastered through formal learning situations such as reading, participating in trainings, coaching, teamwork meetings and participating in networks. According to Joitske Hulsebosch and Sibrenne Wagenaar , authors of En_Nu_Online , social media play an increasing role in the informal learning proces of professionals. After having a particular experience which emotionally touch professionals, they search for information or peers at the internet. Discussion groups such as Linkedin, facebook and listserver groups provide a platform to do 'informal learning' by reflection and social interaction with colleagues. The authors Joitske Hulsebosch and Sibrenne Wagenaar highlight 3 dimensions on how you can use and apply social media

Ten online games for facilitation or training!

Last week I attended a seminar about Gaming which was organised by Saganet , a platform promoting gaming for professional purposes (education, training, organisational development). At the moment around 80 % of the young people in The Netherlands regulary play computer games. An increasing number of adults regularly are playing games for fun. At the moment the Gaming Industry generates a multiple factor of income on what is earned in the filmindustry. Martijn Koops , lecturer at Hogeschool Utrecht , mentions the term 'Edutainment' to match educational objectives of trainers/ teachers with the living world of the todays generation. Through the 'Game Cycle' the today's generation learns through Action Learning. First play the game, experiment and after that apply reflective exercises to gain lessons and link them to theoretical concepts. Ineke Verheul , Director of Game On , stresses that there are already sufficient existing commercial games (online and offlin

What a facilitator can contribute to effective teamwork?

Building a good atmosphere was mentioned as one of the most important ways to build effective teamwork during the training facilitation methods on the 9th and 10th March, 2011 in Utrecht. The training was led by Simon Koolwijk , Facili2transform  with participants from the Hendrik Kraemer Institute and ICCOenKerkinActie . Chemistry and a feeling of trust amongst the teammembers are important pré-conditions for building effective teamwork. If the relations are good, teammembers are open to give each other feedback and address each others' responsibilities in getting things accomplished. It creates a platform to share and have common values. A joint history creates an ambiance of togetherness. Photo: The product of the 9 - 10 March 2011 group of participants, 'What are practical ways to build effective teamwork? ' What can a facilitator do to enhance teamwork? The role of the facilitator is to guide the process of group development aiming at enhancing the effectivity

Theatresports, a tool for facilitation

Theatresports and improvisation are the themes in the book: 'Theater vanuit het niets'- Author André Besseling . The book reminds me of a theatre sports event, I experienced in the summer of 2009 with Preau in France. Theatresports event Two teams of 6 people each were created out of a group of 60 people. The ones who were not part of the playing teams, were the audience. They received toys and sponges for showing their discontent. And roses for expressing their enthousiasm. The event was led by one facilitator and three judges. The games were supported by somebody playing the piano. The judges voted for the performances by giving scores from 1 (bad performance) to 5 (excellent performance). We played 5 games. 1. Word limit scene One by one participants from each team were asked to phrase a sentence without a vowel. The first team was not allowed to mention the letter 'e'. Whenever used 'e' the person was off. Each team had a maximum of 5 minutes, to ha